A wind-powered 2D platformer rooted in Indian mythology.

The winds have gone still. A grieving king shattered Vayu, the wind god, and swallowed his power — and now the world is slowly suffocating. You are Pavan, a young vanara trickster born carrying the last breath of the wind. Every leap, glide, and gust you make spends that breath. And the further you go, the clearer it becomes what it will cost to bring the wind back.

Dash through the jungles and canopy-temples of Kishkindha in an atmospheric eight-chapter campaign, from quiet tutorials to a multi-phase duel against Prince Aryan, the red-faced rakshasa son of the fallen king.

🌬️ Wind is a Living Resource

- Charge leap — hold and release to soar in the direction you aim

- Glide — press jump again in mid-air to ride the air

- Gust — blast forward with the force of a storm

- Pavanastra — unleash a piercing Astra that hunts flying demons out of the sky

- Refill your breath at ancient shrines to Vayu and from the wisps of defeated enemies

⚔️ Combat

- Strike down rakshasa soldiers and archers with your gada

- Face off against Vayurakshaka flyers in escalating aerial gauntlets

- Boss duel against Prince Aryan across multiple phases

🎮 Features

- Full controller support — keyboard, gamepad, and touch controls

- 3 difficulty levels — Easy, Medium, or Hard to suit your mood

- Lotus shrine saves — continue from your latest checkpoint

- Endless Trials — a wave-survival arena with escalating enemies and a high-score chase

- Breath-powered, momentum-driven platforming with a mythic, painterly feel

The trickster who never took anything seriously is about to learn what it truly means to become the wind.

Updated 17 hours ago
Published 5 days ago
StatusIn development
PlatformsHTML5
Release date 5 days ago
Authornpdev labs
GenrePlatformer
Made withGodot
Tags2D, challenging, Endless, free, Godot, indian, monkey, mythology, wind
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Touchscreen
AI DisclosureAI Assisted, Code, Graphics, Sounds

Development log

Leave a comment

Log in with itch.io to leave a comment.